View of Body Horror as Body Shaming: Fatness and Monstrosity in Video Games
Sarah Stang
dl.digra.org
The study of representation in video games has been a crucial area of inquiry, especially as conversations about the cultural ramifications of stereotypical or harmful representations have entered popular discourse. The lack of diverse representations of minorities and marginalizedgroups has been a heated topic of discussion for years and many scholars have noted that developers overwhelmingly privilege white, male, able-bodied, fit/slim, heterosexual subjectivities (Cassell & Jenkins, 1998; Kennedy, 2002; Nakamura, 2002; Leonard, 2003 & 2006; Miller & Summers, 2007; Dunlop, 2007; Jenson & de Castell, 2008; Consalvo et al., 2009; Higgin, 2008; Hayes & Gee, 2010; Dietrich, 2013; Carr, 2014; Gray, 2016). Game scholarship has revealed troubling trends and statistics regarding the lacking, stereotypical, or offensive representation of white women, people of colour, and queerness in video games (Shaw, 2014 & 2016; Goldberg & Larsson, 2015; Malkowski & Russworm, 2017) and the marginalization of these groups within the game industry (Consalvo, 2008; Harvey & Fisher, 2014) and within gamer culture (Consalvo, 2012; Jenson & De Castell, 2013; Shaw, 2011).